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docs: clarify screen source semantics across native and framework platforms - #4027

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Foesa-yyx merged 2 commits into
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codex/df-038-screen-source
Oct 30, 2026
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Foesa-yyx merged 2 commits into
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codex/df-038-screen-source

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@Foesa-yyx Foesa-yyx commented Oct 30, 2026 •

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DF-038: Screen source enums are described as physical primary/secondary displays or numbered monitors. Clarify that the values identify screen-sharing video sources, so capturing a different physical monitor does not by itself select a different source enum.

Update the Chinese C++, Android, iOS, macOS, Electron, React Native, Flutter, Unity, C#, Unreal C++, Unreal Blueprint and HarmonyOS enum pages. Preserve every enum identifier, numeric value, platform restriction and non-screen description. The C++ explanation retains the confirmed single-stream/primary behavior. The other platforms receive the source-versus-display distinction without adding claims about their supported simultaneous capture counts.

The Chinese source changes are in RTC-AIDOC, RTC-AIDOC-FRAMEWORK and the legacy RTC-NG fallback topic. Regenerate with the repository's customized Oxygen scenarios and transfer only the generated screen-description changes; unrelated generation drift is excluded.

Related PRs:

Validation: XML parsing, structural checks and git diff --check. Per-platform generated descriptions must match the source output, retain the original platform restrictions and leave all other enum descriptions unchanged. Production verification remains pending publication. English documentation is outside this task's confirmed scope.

@Foesa-yyx Foesa-yyx changed the title docs: clarify Windows screen source stream semantics docs: clarify screen source semantics across native and framework platforms Oct 30, 2026
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Foesa-yyx merged commit e11ef90 into master Oct 30, 2026
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