Open source tools and example games for PS5 homebrew. The main project is AnyDevKit Studio, a desktop app for making games from drag and drop scenes and jigsaw logic blocks, without living in a terminal. The other repositories are games and demos made with it or with AnyDevKit, the SDK it is built on.
| Repository | What it is | Latest release | Platforms |
|---|---|---|---|
| AnyDevKit Studio | Desktop studio for making PS5 homebrew games and apps with AnyDevKit. Qt 6 and C++20, MIT. | v0.1.0-alpha.5 | Runs on macOS (Apple Silicon), Windows x64 and Linux x86_64. Builds games for PS5, Windows and Linux. |
| Greenhollow | A small 2.5D RPG with ink-drawn art, made in Studio with no hand-written game code. GPL-2.0-only. | v0.3.0 | PS5 homebrew, Windows x64, Linux x86_64, Mac with Apple silicon |
| Pixel Fireworks | A silent pixel-art fireworks show written in C++ with AnyDevKit. GPL-2.0-only. | None yet, build from source | PS5 homebrew |
| AnyDevKit (fork) | Our fork of boykopovar's SDK: the macOS arm64 build of adk that Studio installs on a Mac, and the branches of our pull requests upstream. |
0.1.7-mac1 | Runs on macOS (Apple Silicon) |
AnyDevKit is a command line SDK that compiles C++ and GLSL and packages the result for PS5. Studio puts
a visual workspace on top of it: place shapes, text, images, sprites and tilemaps on a stage, snap
together events and actions as logic blocks, and press one button to get a PS5 package. The same game
can also be built as a Windows .zip or a Linux .tar.gz.
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| Rules snapped together from blocks | One button builds for PS5, Windows or Linux |
Studio is in alpha. The full flow has been tested on Apple Silicon macOS, and CI also builds Studio on Windows and Linux. Windows and Linux builds of games build from a Mac but have not been run on Windows or Linux by us. Nothing has been run on a real PS5 yet. The Studio README lists the state of each feature.
A small RPG made entirely in Studio: one scene.json and one logic.json, about 12,800 blocks in all.
Make a Warrior, a Ranger or a Mage, help the people of the village and of Brookmere, and follow the
green dew into the woods and down into the cave. It has six places, five quests, a pet cat or dog, two
players on one screen, friends online each on their own console, and saving and loading.
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| The village, with Mira's garden and two players | Brookmere, the market town |
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| Wolf packs and boars in the forest | The cave and its Stone Warden |
Online, each friend has a screen of their own: here the host is in the village while a friend walks the meadow.
These pictures are drawn by a script from the game's real state at those moments. They are not captures from a GPU. The game has been played through by scripted bots against the real game runtime, alone, with two players on one screen and online. It has run in a window on one Apple silicon Mac, where two copies played together online. It has not been run on a real PS5, on Windows or on Linux. See Where it has run for the details.
- AnyDevKit Studio, latest release: packages for macOS on Apple Silicon, Windows x64 and Linux x86_64. They are not signed, so your system will warn you the first time you open one.
- Greenhollow, latest release: a PS5
homebrew package (
.ffpfsc), and builds for Windows x64, Linux x86_64 and Mac with Apple silicon.
Everything here is public. Fork it, try it, open an issue or send a pull request. Start with the contributing guide.
This work exists because of AnyDevKit, created by boykopovar. Every PS5 package Studio builds is compiled and packaged by AnyDevKit, and the Windows and Linux builds of games run on the desktop libraries of AnyPS5, also by boykopovar.
AnyDevStudio is an independent project, not an official boykopovar project, and not affiliated with or endorsed by Sony Interactive Entertainment. PlayStation and PS5 are trademarks of their respective owner. Packages made with AnyDevKit are homebrew and cannot be published on PlayStation Store.







