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MEMOxiiii
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Oct 31, 2026
MEMOxiiii
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LGTM
Tested before and after the change
The hotbar slot updates correctly when switching servers
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Session.Spawnsends the inventories but not the selected hotbar slot, so the client keeps whichever slot it had selected while the server uses the loadedHeldSlot. A client that is already in a world when it spawns, for example one moved between servers by a proxy, then holds a different item than the server thinks until it changes slot.This sends
PlayerHotBarwith the held slot after the inventories, as the vanilla server does after sending a player's inventory.