[CVPR'24 Best Student Paper] Mip-Splatting: Alias-free 3D Gaussian Splatting
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Updated
Dec 17, 2024 - Python
[CVPR'24 Best Student Paper] Mip-Splatting: Alias-free 3D Gaussian Splatting
D2DX is a complete solution to make Diablo II run well on modern PCs, with high fps and better resolutions.
Clean up AI-generated pixel art into production-ready sprites. Removes anti-aliasing, detects grids, converts palettes, and optimizes transparency—all in your browser.
[ECCV 2024 - Oral] Analytic-Splatting Anti-Aliased 3D Gaussian Splatting via Analytic Integration
Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic Solids
CPU Raytracer algorithm with shadows, reflections, refractions and simple anti-aliasing implemented in C++
[ICCV 2025 Hightlight] Implementation of paper: AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Rendering
This package provides a component to reduce jaggies in uGUI elements.
NVIDIA DLAA and DLSS upscaling for Euro Truck Simulator 2 and American Truck Simulator, flat and VR. Unofficial fan mod (dinput8.dll injector).
An anti-aliased Minecraft UI engine with Figma in mind.
A research-oriented version of the TAA implementation from Unity's post-processing stack
Set of efficient Bresenham rasterisers ported from Alois Zingl' code
Aniimo DLSS and Frame Generation black screen helper for Windows 2026: upscaling profiles, login-screen recovery workflows, anti-aliasing presets, and graphics backup.
[NeurIPS 2023] Mip-Grid: Anti-aliased Grid Representation for Neural Radiance Fields
Mandelbrot GUI: Visualizer with Perturbation Theory. The high-precision reference trajectory is computed exactly once, enabling blazing-fast math for billions of pixels using hardware-native double registers. Dynamic Reference Relocalization. Bilinear Approximation (BLA Skip-100). True 2x2 SSAA. Multi-threading. DwmFlush. Palette Rotation.
Code Repository for Computer Graphics Theory and Sessional!
MorphoLogical AntiAliasing for monchromatic models
[AAAI 2026] Arbitrary-Scale 3D Gaussian Super-Resolution
Mandelbrot CLI: Renderer with Perturbation Theory. The high-precision reference trajectory is computed exactly once, enabling blazing-fast math for billions of pixels using hardware-native double registers. Dynamic Reference Relocalization. Bilinear Approximation (BLA Skip-100). True 8x8 SSAA. Multi-threading.
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